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Next Island Press
- Entropia Universe: Next Island — MMORPG.com
- Games Industry News Interview With Designer Meg Stivison
- Monday Musings — Default Prime
- Next Island – Gamersinfo
- Next Island Could Become The Next Best MMO – GamingBolt
- Next Island Game Debuts Before Spike Video Game Awards – WSJ
- Next Island Launches Its Time Traveler’s Virtual World – VentureBeat
- Next Island: Why You Need To Play This — MukYou.com
- Playable Myths – Classical Gaming
- Women In Gaming: Next Island's Meg Stivison on GirlGamer.com
Tags
Ancient Greece armor Arthur Athenian Tunic avatar awesome Blueprint Book blueprints Chip crafting Crystal Centre development economy Elysian Colorator Entropia Entropia Universe Facebook First Wave forum Greece Greek helmet hunting known issue love Meg's blog Mindark missions MMO new content new items new players Next Island papoo patch quests Release Notes screenshots testing Time Travel Transformers Tropical Shades update VU Work in Progress
Tag Archives: new players
Work In Progress: Campbell’s Basic Framework
Campbell’s Basic Framework is one of the new components coming in the May 1st release. This art’s great, and I think the Elysians would enjoy using a double helix as a basic component of their technology. Malcolm Campbell, the craftsman … Continue reading →
Posted in Blueprints, Items, Meg's Blog, Missions
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Tagged Axonic Diodes, blueprints, components, crafting, economy, Malcolm Campbell, MMO, new items, new players, Next Island, papoo, Samuel, Tropical Shades, Work in Progress
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How To Help
I’ve gotten some private messages and emails from Islanders asking how to help Next Island. Thanks so much for the offer, guys. It really means a lot! You can help Next Island while playing, by connecting your Entropia Universe account … Continue reading →
Posted in Behind The Scenes
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Tagged awesome, Entropia, Entropia Universe, Facebook, Greece, missions, new players, Next Island, Twitter, update
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Blueprints, Storyline, and Optimal Game Design
Our Next Island game world was already live, although it was mostly empty, when I began developing missions and activities. So one unique challenge in designing for Next Island is to account for the current player base, as well as … Continue reading →
Posted in Ancient Greece, Behind The Scenes, Blueprints, Meg's Blog
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Tagged Arachne, Arachne's Dilemma, armor, avatar, avatars, blueprints, cyclops, economy, game design, Greece, Greek, hoplite armor, hunting, Meg's blog, Minotaur, missions, new players, Next Island, Praetonium, Time Travel
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4 Comments
Changes to the Tropical Shades
We’ve been having difficulty with the praetonium spawns in mined loot. Our brilliant programmers and platform coordinators are sorting it out, but just in case, we’ll be modifying the Tropical Shades blueprint with tomorrow’s patch. We will be keeping the … Continue reading →
Posted in Behind The Scenes, Blueprints
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Tagged crafting, economy, Meg's blog, new content, new players, patch, Praetonium, Tropical Shades
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1 Comment
Next Island Content Release Notes, EU 12.4.2
Next Island Content Release January 31, 2012 / EU 12.4.2 There’s so much new content in and around Crystal Center! This new content adds to the backstory released in November, and creates more activities in Crystal Center. New Spawnpoint for … Continue reading →
Posted in Release Notes
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Tagged action book, Arrival Alley, Arthur, backstory, components, crafting, First Wave, First Wavers, Greek, Helen Venture, helmet, hunting, layout, locations, love, Malcolm Campbell, missions, new content, new players, Next Island, papoo, Praetonium, Release Notes, Second Wave, Transformers, Tropical Shades
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New Locations in Tomorrow’s Content Release
In tomorrow’s release, Crystal Center is being redone with new buildings, a more navigable layout, and some new functions. Here are some of the new locations: Arrival Alley – This starter zone includes new characters with new missions, rewarding with … Continue reading →
Posted in Behind The Scenes
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Tagged Arrival Alley, First Wave, First Wavers, helmet, hunting, layout, locations, missions, new content, new players, Next Island, Transformers
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Meg’s Blog: Economy For New Players
For new players, Arrival Alley will offer a microcosm of the economy. Malcolm Campbell will give players a blueprint for these Tropical Shades and show them how to use a crafting station. To create the sunglasses from this blueprint, though, … Continue reading →
Posted in Behind The Scenes, Meg's Blog
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Tagged Arrival Alley, crafting, economy, hunting, Malcolm Campbell, Meg's blog, missions, new players, Next Island, papoo, pioneers, Tropical Shades
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2 Comments
Work in Progress: Arrival Alley
January’s content release includes five tutorial missions — for six introductory characters if you count November’s Miranda — in Crystal Center. These island residents will help new arrivals learn to hunt, mine and craft, to uncover details on friend and … Continue reading →
Posted in Behind The Scenes
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Tagged Arrival Alley, Arthur, Elysian Colorator, Helen Venture, missions, new players, Next Island, Work in Progress
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4 Comments
Welcome To The Island, Promo Collective!
David Post, Next Island’s CEO, has recently brought on Promo Collective, a new digital marketing firm representing entertainment brands, to manage and promote Next Island’s social media presence and marketing. I’m looking forward to meeting all the new players Promo … Continue reading →
Posted in Behind The Scenes, NextIsland Progress
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Tagged David Post, new players, Next Island
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Meg’s Blog: Broken Elysian Technology
Broken Elysian Technology is a new dropped item that will be found on Next Island after November 29th. From a story perspective, these are pieces of Elysian technology left over from accidents in time travel and dimensional travel. From a … Continue reading →
Posted in Behind The Scenes, Meg's Blog
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Tagged #personal, Auction Hall, blueprints, Broken Elysian Technology, Chip, crafting, economy, Elysian Tech Chip, Elysian Tech Chips, Meg's blog, missions, new players, Next Island, Time Travel
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2 Comments